Sep 9, 2014 | Research and Innovation
Researchers Advance Artificial Intelligence for Player Goal Prediction in Gaming
NC State researchers have developed artificial intelligence software that is significantly better than any previous technology at predicting what goal a player is trying to achieve in a video game. The work holds promise for helping game developers design new ways of improving the gameplay experience.
Nov 18, 2013
Researchers Design Interactive Software to Target Teen Alcohol Use
If you want teens to avoid risky behavior, you can’t just give teenagers the facts – you have to get them to engage with the information, feel motivated to change, and have the confidence and […]
Mar 5, 2013
Seniors Who Play Video Games Report Better Sense of Emotional Well-Being
New research finds that older adults who play video games report higher levels of emotional well-being. It’s correlation, not causation, but it is interesting. Researchers at NC State’s Gains Through Gaming lab asked 140 people […]
Sep 28, 2012
Researchers Unveil New Technique to Detect Bots in Casual Online Games
Casual online games, such as FarmVille and Fantastic Contraption, have thousands of enthusiastic followers – but the use of automated “bots” to give some players an advantage is short-changing the companies behind the games. Now […]
May 14, 2012
Students Get Giant Screen Test
Although the James B. Hunt Jr. Library is still under construction on Centennial Campus, it’s already giving students hands-on experience with the gaming industry’s newest technology.
Jan 23, 2012
NC State forensic sciences: Virtual crime scene
With 3-D modeling, NC State researchers are recreating crime scenes for law enforcement.
Jun 15, 2011
Gaming’s Crystal Ball
Video games are more popular than ever. The online role-playing game World of Warcraft (WoW) alone has more than 11 million registered players. And generating new content to keep those players involved can be a challenge. But now NC State researchers have developed a way to predict what players will do next – and that can help video-game designers give the players exactly what they want.
Jun 21, 2010
Game On! Getting Serious with Serious Gaming
Everyone knows that little Johnny loves going home after school and getting to spend some time playing video games. But what if Johnny could get his game on at school? And what if the game’s […]
Jul 13, 2009
A Pirate’s Tale
Students in computer science and industrial design at North Carolina State University have developed a game that lets kids experience history anew in "Blackbeard’s Escape." The game is fun way for kids to learn about the Queen Anne's Revenge, Blackbeard's flagship which ran aground off the North Carolina coast in 1718. Players of "Blackbeard’s Escape" are able to experience the action of interactive ship battles through flashbacks to the 1700s, learn about good diving practices, and explore artifact recovery and conservation.