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video games

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Jan 12, 2021

Playing With Gravity

Student-created video game lets you use gravitational forces to propel a ship through space. 

Oct 24, 2017

What Motivates College Students to Play Pokémon Go?

Playing Pokémon Go gets students moving, including those who aren't gamers. Public health experts say that's a good thing. 

Apr 20, 2016

In Gaming, Player Behavior Reflects Roles – Even When No Roles Are Given

New research from NC State finds that player behavior in narrative role-playing games (RPGs) reflects specific character roles – even if the game tells players nothing about the character’s role. 

Apr 9, 2015

Researchers Roll Out Science Video Game With Demonstrated Results

Researchers are rolling out a science video game and educational curriculum, making them freely available to educators. 

Sep 9, 2014

Researchers Advance Artificial Intelligence for Player Goal Prediction in Gaming

NC State researchers have developed artificial intelligence software that is significantly better than any previous technology at predicting what goal a player is trying to achieve in a video game. The work holds promise for helping game developers design new ways of improving the gameplay experience. 

Nov 18, 2013

Researchers Design Interactive Software to Target Teen Alcohol Use

If you want teens to avoid risky behavior, you can’t just give teenagers the facts – you have to get them to engage with the information, feel motivated to change, and have the confidence and skills to keep themselves safe. That’s the idea behind a project under way at NC State and the University of California,… 

Mar 5, 2013

Seniors Who Play Video Games Report Better Sense of Emotional Well-Being

New research finds that older adults who play video games report higher levels of emotional well-being. It’s correlation, not causation, but it is interesting. Researchers at NC State’s Gains Through Gaming lab asked 140 people aged 63 and older how often they played video games, if at all. The study participants then took a battery of… 

Sep 28, 2012

Researchers Unveil New Technique to Detect Bots in Casual Online Games

Casual online games, such as FarmVille and Fantastic Contraption, have thousands of enthusiastic followers – but the use of automated “bots” to give some players an advantage is short-changing the companies behind the games. Now researchers from NC State have developed a new technique to help companies identify these bots, and take action against them. Casual… 

May 14, 2012

Students Get Giant Screen Test

Although the James B. Hunt Jr. Library is still under construction on  Centennial Campus, it’s already giving students hands-on experience with  the gaming industry’s newest technology. 

Jan 23, 2012

NC State forensic sciences: Virtual crime scene

With 3-D modeling, NC State researchers are recreating crime scenes for law enforcement. 

Jun 15, 2011

Gaming’s Crystal Ball

Video games are more popular than ever. The online role-playing game World of Warcraft (WoW) alone has more than 11 million registered players. And generating new content to keep those players involved can be a challenge. But now NC State researchers have developed a way to predict what players will do next – and that can help video-game designers give the players exactly what they want. 

Jun 21, 2010

Game On! Getting Serious with Serious Gaming

Everyone knows that little Johnny loves going home after school and getting to spend some time playing video games. But what if Johnny could get his game on at school? And what if the game’s content actually furthers his education? That idea is what researchers, tech-savvy parents, teachers and video game developers around the world… 

Jul 13, 2009

A Pirate’s Tale

Students in computer science and industrial design at North Carolina State University have developed a game that lets kids experience history anew in "Blackbeard’s Escape." The game is fun way for kids to learn about the Queen Anne's Revenge, Blackbeard's flagship which ran aground off the North Carolina coast in 1718. Players of "Blackbeard’s Escape" are able to experience the action of interactive ship battles through flashbacks to the 1700s, learn about good diving practices, and explore artifact recovery and conservation.